RELIVE
Un videogioco per imparare
la rianimazione cardiopolmonare
nelle farmacie del futuro
Semeraro Federico
Italian Resuscitation Council, Bologna
SABATO 18 APRILE ORE 16.30 – 18.30
Sala Corale
INVESTIRE IN VALORI PER COSTRUIRE
IL FUTURO DELLA FARMACIA
Disclosure
Federico Semeraro - Anaesthetist & Instructor & Geek
Italian Resuscitation Council Executive Committee
Viva! Campaign 2013-2015
ALS Course Director European Resuscitation Council
Rellive Project Coordinator and Winner FHA
RIAC & EuReCa Steering Committe
Dedicated to the Next Generation
Andrea was born 10th November 2010
10th November 2010 6.35 his first photo with iPhone
13th November 2010 He sleeping with music from iPod
2nd December 2010 First Skype Call
Where is exactly the line
between reality and fiction?
Fiction or Reality
Star Trek 1966
Bluetooth 1999
Fiction or Reality
Blade Runner 1982
Philip K.Dick 1968
www.lightships.com
Fiction or Reality
Total Recall 1990
Philip K.Dick 1968
Body Scanner 2008
Fiction or Reality
Minority Report 2002
Philip K.Dick 1956
Leap Motion 2010
Fiction or Reality
www.mediject.com
Star Trek 1966
Arresto cardiaco
2 jumbo jets cadono ogni giorno senza
nessun sopravvisuto in Europa
1.000 morti al giorno ogni anno in Europa
76 morti al giorno in Europa per incidente stradale
www.restartaheart.eu
Bystanders CPR
•
•
•
•
•
•
•
•
Sweden 55% (Norderg et al. 2005)
Amsterdam 54% (Koster et al. 2001)
Seattle 52% (EMS Report 2012)
London 36.7% (London Ambul.Serv. NHS 2011)
US 32% (AHA 2012)
Bologna 11% (118 Bologna 2011)
Milano 11% (Morici et al. 2010)
Europe 11% (ERC 2013)
Viva! la settimana per la
rianimazione cardiopolmonare
Il 14 giugno 2012 il Parlamento Europeo,
prendendo atto del fatto che ogni anno oltre
400.000 persone nel Vecchio Continente sono
colpite da arresto cardiaco improvviso, e che
molte di queste potrebbero essere salvate da
tempestivi interventi di soccorso, ha invitato gli
Stati Membri a istituire una Settimana di
sensibilizzazione
dedicata
all’arresto
cardiaco, con lo scopo di migliorare la
conoscenza e la formazione dei cittadini e degli
operatori
sanitari
alla
rianimazione
cardiopolmonare.
RELIVE
Relive ha come principale obiettivo sensibilizzare
la popolazione sulle tematiche riguardanti l’arresto cardiaco
RELIVE
TOURNAMENT MODE
per sfidare gli amici e imparare
la rianimazione cardiopolmonare
STORY MODE
per divertire e sensibilizzare
Kinect Sensor - How does it works ?
The sensor resolution along the vertical direction when looking at objects at 1 m
distance is less than 2 mm (Viager M. Analysis of Kinect for mobile robots)
RELIVE
• Standard setup (PC Keyboard & Mouse)
• Tournament mode setup
– Full tracking setup 1 – Microsoft Kinect
– Full tracking setup 2 – Intel Perceptual Computing
Camera (2015)
– Oculus Rift (2015)
Relive Team
“I dottori”
Federico Semeraro:
o Specialty Doctor Anaesthesia and Intensive Care Maggiore
o
o
Hospital Bologna, Italy.
Italian Resuscitation Council Executive Committee
Relive Project coordinator
Erga Cerchiari:
o Clinical Director Anaesthesia and Intensive Care Maggiore
o
o
Hospital Bologna, Italy.
Past-President Italian Resuscitation Council.
Relive Scientific Supervision
“Gli ingegneri”
Antonio Frisoli:
o Associate Professor, PERCRO Laboratory, Scuola Superiore
Sant'Anna Pisa, Italy. Relive Tracking engine coordinator &
scientific supervisor
Claudio Loconsole:
o Eng. PhD, PERCRO Laboratory, Scuola Superiore Sant'Anna Pisa,
Italy. Relive Tracking engine developer
“Gli ingegneri”
Fabio Stroppa:
o Reserch Fellow, PERCRO Laboratory, Scuola Superiore
Sant'Anna Pisa, Italy. Relive Tracking engine developer
Nicola Mastronicola:
o Research Fellow, PERCRO Laboratory, Scuola Superiore
Sant'Anna Pisa, Italy. Relive Tracking engine developer
Resuscitation 80 (2009) 489–492
“…Quelli che fanno giochi”
Luca Marchetti:
o Studio Evil CEO
o Relive Game Development coordinator
Marco Di Timoteo:
o Studio Evil art director, lead designer
o Relive Game Design
“…Quelli che fanno giochi”
Christian Meneghini:
o Studio Evil CTO
o Relive Game Technical Artist
Luca Salmin:
o Studio Evil Senior Developer
o Relive Game Tools and Game play programmer
iCPR: a new and friendly application for
cardiopulmonary resuscitation training
Resuscitation 82 (2011) 436–441
Viva CPR!
Applicazione dedicata alla
diffusione nella popolazione
generale delle manovre di
RCP con sole compressioni:
• iOS, iPhone, iPad
• Windows 8
• Android
IRC Executive Committe
Relive Study
• Baseline CPR knowledge and skill of target groups (March 2014)
collecting data from a selected target group as a baseline knowledge
(MCQ) and CPR skills (CPR quality data):
– MCQ about cardiac arrest, CPR and algorithm BLS & AED;
– 2 minute CPR without any previous training (quality data collected
with Relive)
• Game Phase - Target group play with RELIVE game (May 2014)
– Target groups played with RELIVE in the competition mode
directly at school; the mission of the target groups was to
participate to a 2-minute CPR competition.
– Only one session of 2-minute CPR competition
Relive Study
• Retention collecting data from the same target groups about
CPR skills (CPR quality data) and knowledge (MCQ) (Sept 2014):
– MCQ about cardiac arrest, CPR and algorithm BLS & AED
– 2 minute CPR (quality data collected with Relive).
B/R
Competition
May
Baseline
March
B/C
Retention
Sept
Relive Study B/C
• Baseline (based on 65 students):
– Mean compression rate (cpm): 92±34
– Mean compression depth (mm): 29±12
• Competition (based on 65 students):
– Mean compression rate (cpm): 111±10
– Mean compression depth (mm): 46±8
• ERC GL: rate 100-120 cpm & depth 50-60 mm
• t student baseline vs competition
– Mean compression rate p < 0.0001
– Mean compression depth p < 0.0001
Relive Study B/R
• Baseline (based on 52 students):
– Mean compression rate (cpm): 97±35
– Mean compression depth (mm): 30±11
• Retention (based on 52 students)
– Mean compression rate (cpm): 133±39
– Mean compression depth (mm): 47±15
• ERC GL: rate 100-120 cpm & depth 50-60 mm
• t student baseline vs retention
– Mean compression rate p < 0.0001
– Mean compression depth p < 0.0001
RELIVE
RELIVE TOURNAMENT MODE EVALUATION
Relive Study
Q1
It was difficult to use Relive in the competition mode
Median response (65): 3 Somewhat disagree
Q2
The feedback that you received from Relive game on
your chest compressions performance during 2
minutes of CPR were clear
Median response (65): 6 Agree
1 - Strongly disagree
2 - Disagree
3 - Somewhat disagree
4 - Neither agree or disagree
5 - Somewhat agree
6 - Agree
7 -Strongly agree
Relive Study
Q3
Relive helped you to perform a chest compression rate
between 100 and 120 compressions per minute as
recommended by 2010 guidelines
Median response (65): 6 Agree
Q4
Relive helped you to perform a chest compression
depth between 50 and 60 millimeters as
recommended by 2010 guidelines
Median response (65): 6 Agree
1 - Strongly disagree
2 - Disagree
3 - Somewhat disagree
4 - Neither agree or disagree
5 - Somewhat agree
6 - Agree
7 -Strongly agree
Relive Study
Relive game competition evaluation (2 Italian Schools)
65 students
Q1
Q2
Q3
Q4
3
6
6
6
Relive Study
Relive game competition evaluation (Public Place Event Bologna)
33 students
Q1
Q2
Q3
Q4
3
6
6
6
Relive Study
Relive game competition evaluation (IRC Congress Naples)
34 HPs
Q1
Q2
Q3
Q4
3
6
6
6
The Future
• Relive International launch
• Relive Netherlands Study
• ERC collaboration in several countries
• European Restart Heart Day 2015
relivegame.com
Teach CPR
as soon as possible
If you can't change the rules,
then ignore them
(Peter Safar)
[email protected]