ruolo http://www.ntu.edu.sg/eee/eee6/LectureNotes/E425/Notes/intro_physim.pdf dimostrazione http://www.interactivephysics.com/simulations.html http://www.myphysicslab.com/ http://www.phy.syr.edu/courses/modsim.html Conversione di unità http://physics.nist.gov/cuu/Constants/ http://webphysics.ph.msstate.edu/jc/library/1-3/index.html vettori http://www.dfs.unito.it/solid/Didattica/beni-culturali-scienze/esercitazioni/es1.pdf addizione http://www.interactivephysics.com/simulationlibrary/vectors.html 1 http://webphysics.ph.msstate.edu/jc/library/3-2a/index.html http://webphysics.ph.msstate.edu/jc/library/3-2b/index.html http://www.walter-fendt.de/ph14e/resultant.htm http://www.walter-fendt.de/ph14e/equilibrium.htm http://physics.bu.edu/~duffy/java/VectorAdd2.html http://www.schulphysik.de/suren/VectorMath/VectorMath.html http://ww2.unime.it/dipart/i_fismed/wbt/ita/VectorAddition/vectortest1_ita.htm prodotto vettoriale http://www.phy.syr.edu/courses/java-suite/crosspro.html http://www.schulphysik.de/suren/VectorMath/CrossProduct.html cinematica moto uniforme e vario http://www.schulphysik.de/suren/Brake/Brake.html http://www.schulphysik.de/suren/CatchUp/CatchUp.html moto a=cost http://www.walter-fendt.de/ph14e/acceleration.htm http://www.interactivephysics.com/simulations.html http://www.phy.syr.edu/courses/modsim.html moto armonico http://www.phy.ntnu.edu.tw/java/shm/shm.html http://www.tron.vi.it/fisica/oscill/sim01.htm proiettile http://physics.bu.edu/~duffy/java/Projectile2.html varie http://physics.bu.edu/py105/simulations.html http://www.walter-fendt.de/ph14e/